Distant Souls is a third perspective, action-adventure game. Inspired in Assassin's Creed mechanics and Kingdom Hearts combat style. You take control of a party of heroes with unique abilities, each based on a natural element; and visit cities and temples to grant you your power to defeat a powerful dark being trying to take over the world. The story will take back and forth between past and present explaining each heroes' background, with a deep character driven narrative

The project mixes puzzles, massive combats, 1vs1 combats, beautiful landspapes, and cinematic story telling.

The game will be split in different Acts, in the form of episodic content, by making shorter deadlines, delivering a high quality product sooner.


  • Title: Distant Souls
  • Genre: Fantasy, action, adventure, puzzle
  • Platform: PC (Windows)
  • Technology: Own engine, Ogre (Rendering), Havok (Physics)
  • Game length: 7-10 hours of gameplay
  • Number of players: 1*
  • Target Player audience: 13+

* The engine supports multiplayer, depending on schedules, number of players may be increased in the future. This is a gameplay design issue, not a technical one.

System Requirements
  • Windows XP/Vista/7
  • Intel Core 2 Duo 2.2 GHz or better/AMD Athlon 64 X2 5000+
  • 2 GB RAM
  • NVIDIA Geforce 8 series or better / ATI Radeon HD 2000 series or better (Shader Model 3.0 compliant with full VTF support)

1 comment:

  1. I'm not sure if you are aware or not but if you google Distant Soulz you will find a lot of networking work of myself for a group that was created around Thirst of Night and Online game. I was unaware of this game but our names are so close it's funny really. I'm not sure what your dreams are for this title but I would love to help share my creation "Distant Soulz" and my ideas about gaming which I have been doing for too long, with you maybe. Maybe we can work together. You can email me at lojikoverloader@gmail.com or just respond to this post with a way to contact you.